1. BIBLIOGRAPHY
Stead, Rebecca.
2009. WHEN YOU REACH ME. New York: Random House. ISBN
9780385737425
2. PLOT SUMMARY
It is 1978, and twelve-year old Miranda is helping her
mother prepare for the biggest event in her life: appearing as a contestant on
Dick Clark's game show The $20,000
Pyramid. After a fall out with her
best friend, Sal, Miranda befriends a shy girl named Annemarie and the happy,
easy-going Colin. Their friendship
builds when they work at a neighborhood sandwich shop in exchange for free
cheese sandwiches. Suddenly, a series of
mysterious notes find their way into Miranda's house, with each one predicting
future events no one could possibly know about.
Unable to tell others what is happening, Miranda tries to figure out who
the writer of the ominous notes could be.
An incredible and unexpected plot twist is revealed at the story's
conclusion.
3. CRITICAL ANALYSIS
This first-person perspective used in this low-level fantasy
novel allows readers to delve into the mind of the story’s main character,
twelve-year old Miranda. Readers get an
intimate glimpse of the thoughts, opinions, and feelings she experiences as Stead
solidly develops her character with qualities many young readers will be able
to identify with. For example, she
worries about what her friends will think of her run-down New York City
apartment; she wonders why certain people in school act the way they do; and she
develops feelings for her friend,
Colin. Readers also learn she has an witty
sense of humor when she quips “[Wheelie] fished a warm Bit-O-Honey out of her
pocket and gave it to me right there in front of the dentist… you might as well
whack your own teeth with a wrench.”
They also see the honest, contemplative side of Miranda emerge when she
confesses “I was miserable, sitting on the edge of the bed in a puddle of
meanness. But I couldn’t help it. I didn’t want Annemarie’s rose to be from
Colin.” Miranda also does not like being thought of as
a child, as seen in a intense shouting argument that occurs with her mother. By creating a multi-dimensional character who
encompasses many of the same thoughts and emotions teenagers identify with, young
readers will feel a kinship with Miranda and care about what happens to her.
As Miranda tries to guess the author of the mysterious notes,
Stead masterfully weaves the element of fantasy throughout the plot, which
occurs in the real world, and does not reveal the crucial element until the book's
closing chapters. This allows for a
believable storyline to lay the groundwork for the unexpected plot twist that
will be unveiled. Hints of time travel are
subtly placed as the plot unfolds: Miranda's all-time favorite book is A Wrinkle In Time, which she endlessly
discusses with her friend, Louisa; she also engages in several conversations
with her friends Marcus and Julia about whether time travel is possible, and
how it can be done. As they discuss the
characters in A Wrinkle In Time, Marcus goes on to say "They're traveling
through time, right? All over the
universe, right?" Because of Miranda's
strong characterization, readers experience the same intrigue and confusion she
endures as she tries to piece the possibilities together.
Although not pivotal to the plot, New York City serves as
the setting of the story. As Miranda and
Sal walk home from school, references to streets such as West End Avenue and
Broadway are mentioned to place the characters in the city. Readers learn from the dialogue shared between
Miranda and her friends that the story takes place in 1978 and 1979; the
passage of time is mentioned as Miranda refers to holidays such as Thanksgiving,
Christmas, and New Years Day.
The timeless themes of love for family and friends as well
as lending a helping hand are skillfully woven throughout the text. The theme of helping a friend in need is
evident when Miranda and Julia help their friend Annemarie recover from an
absence seizure by calmly engaging each other in conversation and allowing
Annemarie to join in when the episode is over.
Friends also come to the rescue when they save Sal from a deadly run-in
with a delivery truck. The love for family
comes through as Miranda tirelessly works to help her mother prepare for her
debut on The $20,000 Pyramid game
show. This theme is further emphasized
when Miranda realizes "the grass isn't necessarily greener on the other
side." After visiting Julia's
extravagant and affluent home, Miranda notices that Julia's mother is
noticeably absent; readers are told that she is meditating in a luxurious
walk-in closet. Miranda remarks "I
realized that [Julia and I] probably spent our afternoons the same exact
way. Except I can at least get my mother
on the phone. Julia's apartment is a lot
nicer than ours, but I'm pretty sure there's no phone in the closet." It is
only then that Miranda's character begins to grow as she realizes how blessed
she truly is.
Stead keeps readers' interest in the book's well-paced
storyline by using short chapters and realistic character dialogue. The language used by the teenage characters
is authentic and appropriate for both children and young adults. She adds her own touch to the story by
cleverly naming several chapters after the game show's categories such as
"Things That Go Missing" and "Things That Turn Upside
Down." To accentuate the excitement
and suspense of the story's climax, Stead uses a numbered list to detail Miranda's
observations of the events as they occur.
This keeps readers engaged as they quickly read through the list of
events to find out what happens next.
This also emphasizes the first-person perspective the story is told
through; as Miranda is watching the suspenseful events transpire, readers are following
along in real-time. In the author's
acknowledgements, Stead cites Madeleine L'Engle's books as serving as the
inspiration for the story. Young readers
will enjoy this well-written and intriguing story as they try and piece
together who wrote those mysterious letters.
4. EXCERPT REVIEWS
2010 Newbery Medal Award Winner
CHILDREN'S LITERATURE: " Charmingly eccentric and
impossible to categorize, this middle grade novel pays homage to Madeleine L'Engle's A Wrinkle in Time while employing many
of that book's elements
as it crisscrosses the boundaries between reality and fantasy, time travel and
mystery... The movement between the ordinary and the fantastic creates a kind
of magical realism, in which the extraordinary is every bit as acceptable as
the everyday. Amusing, bemusing and occasionally plain puzzling, this book
works its way to a deliciously twisty ending. It is an interesting,
multi-layered book that can be read and interpreted at many levels."
KIRKUS: "Keen readers will notice Stead toying with
time from the start, as Miranda writes in the present about past events that
will determine her future. Some might guess at the baffling, heart-pounding
conclusion, but when all the
sidewalk characters from Miranda's Manhattan world converge amid mind-blowing
revelations and cunning details, teen readers will circle back to the beginning
and say, 'Wow...cool.' "
THE BULLETIN FOR THE CENTER OF CHILDREN'S BOOKS: "Though the book seems initially like a
low-key and solid school and family story, Stead gives it her own original spin
with the ongoing thread of mystery that blossoms into a science-fiction
revelation. That element never takes over the story, though, which is firmly
rooted in Miranda's
daily-life travails, especially her complex negotiation with peers... The prose
is streamlined and easygoing, while Miranda's
New York life is richly peopled and authentically urban; touches of quirky
humor add energy to a subtly constructed story of individual growth."
5. CONNECTIONS
- Have students further explore fantasy and science fiction
by reading Madeleine L'Engle's time series books. Similarities and differences can be discussed
to tie common elements found in fantasy novels together.
L'Engle, Madeleine. A
WRINKLE IN TIME. ISBN 0374386161
L'Engle, Madeleine. A
WIND IN THE DOOR. ISBN 0312368542
L'Engle, Madeleine. A
SWIFTLY TILTING PLANET. ISBN 0312368569
L'Engle, Madeleine. MANY
WATERS. ISBN 0312368577
L'Engle, Madeleine. AN
ACCEPTABLE TIME. ISBN 0312368585
- Have students create a scale model of their home, school,
or neighborhoods just like the one Miranda and her classmates built in the
story. Have students take on the role of
mayor, city commissioners, architects as they map out and design their models. This would be a wonderful tie-in when studying ratios and proportions in mathematics.
- Show an episode
from the game show The $20,000 Pyramid hosted by Dick Clark. Then have students create their own
categories to quiz each other over material they may be tested over. Categories can be geared towards specific
class subjects and chapters such as science, history, social studies, etc.
http://www.youtube.com/watch?v=qnTwDQnIr60
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